ROADMAP

First, one district. Then, a city.

Streets become pursuits. Pursuits become stories. Stories become a world players can call their own.

San Francisco represented as a dark architectural model divided into streamed city cells

Real streets

A city worth learning

Living crowds

A world that reacts

Crews and choices

Stories you create

More to come

A world built to grow

The city opens in layers.

Each horizon adds a new reason to enter, stay, and make the city your own.

Demo Map & Buildings

Build a small but convincing playable district before expanding the whole city.

A dense district with streets worth learning, places worth entering, and a waterfront worth returning to.

WHAT THIS UNLOCKS

Players can freely explore a stable, visually convincing demo map.

Core Gameplay

Turn the demo map into a complete action-crime experience that works alone and with a crew.

The first complete taste of movement, vehicles, pressure, escape, and the freedom to choose what happens next.

WHAT THIS UNLOCKS

Players can enter the city together, steal cars, drive, fight, communicate, and escape police.

Economy, Jobs & Missions

Give players reasons to remain in the city, work together, and build a persistent identity.

A city where crews can earn a name, own a place, chase opportunities, and live with the consequences.

WHAT THIS UNLOCKS

Players can earn, spend, own, cooperate, compete, and build a persistent identity.

$CALI Utility

Introduce optional token utility only after the normal game economy works.

Optional identity and expression for players, creators, and community moments without selling gameplay power.

WHAT THIS UNLOCKS

The token supports expression, creators, and community events without controlling access to the game.

To Be Continued

Expand only after the core city, gameplay, economy, and production systems are proven.

New districts, stories, factions, transport, and player-created moments after the first city earns the right to grow.

WHAT THIS UNLOCKS

CALI can grow without lowering the quality, stability, or player-first rules of the original city.

A brushed metal C-shaped access object on wet concrete in San Francisco at night

PROPOSED UTILITY, NOT LIVE

$CALI. The currency of Caliber.

Planned for city spending, player activity, creator culture, and high-risk encounters. The game remains open without a wallet.

City currency

Use $CALI for selected goods, services, events, and player-to-player activity inside Caliber.

City expression

Clothing, liveries, banners, and moments that carry your style into the world.

Creator spotlight

A future path for approved creators to shape culture around the city.

High-risk play

Opt-in activities can put carried $CALI at risk, allowing another player to take it through gameplay.

Player-first guardrails

Wallets stay optional. Only $CALI intentionally carried or committed to an activity can be at risk. External wallet balances stay protected, with no pay to win or promised returns.

Official contract